Jonathan Schwarz, Level Designer 953 Diane Avenue :: Elgin, IL 60123 :: (940) 231-1287 www.skippyslist.com/portfolio :: skippy@skippyslist.com ------------------------------------------------------------------ ACCOMPLISHMENTS * Guildhall graduate * Designed all side quests for The Hunt, nominated for 2006 Independent Games Festival “Best mod in Neverwinter Nights category” * Almost 2 years experience working at High Voltage Software * Creative under fire, former Army PSYOP graphic designer * Creator of the popular web site: Skippy’s List, optioned for television by Fox Networks GAME EXPERIENCE * Unannounced Licensed Adventure Game by High Voltage Software – Level Designer Currently in progress Source material research, assisting the initial core game-play design. * Flame-Sim by Flame Simulations LLC, a High Voltage Software subsidiary – Level Designer Built the initial prototype level, made extensive research into firefighting techniques and equipment, assisted Lead Designer in game design documentation, provided initial level design/fire incident customization, level population, scenario implementation, vehicle and NPC pathing, designed in game communication system, created UI mockups. * America’s Army: True Soldiers by High Voltage Software – Level Designer Military research, demonstrated proper military techniques, formatted information for in-game database. * Ghost Recon by High Voltage Software – Level Designer Co-designed coop and competitive multiplayer, built four of twelve levels in the single player campaign, enemy pathing, object placement, gameplay balance, asset development, scripting/triggers, designed menu system, created and maintained documentation, created UI mockups. * Brothers in Arms by Gearbox Software - Intern Lip-sync for French localization, coordinated work schedule with producer, tested and provided game feedback for three levels of game play under direction from producers. * Kompressor [Half Life 2 Project] – Level & Game Designer A multiplayer racing game set in the German countryside. Designed & documented Core game play, built twenty world models including breakable objects, designed and built thirty-nine pre-fabricated buildings for backgrounds, built one quarter of level detail. * The Hunt [Never Winter Nights project] – Level Designer A single-player action heavy roleplaying game. Nominated for 2006 Independent Games Festival “Best mod in Neverwinter Nights category”, concepted three levels, designed and implemented twelve sub-quests several of which are branching, extensive scripting & dialog work, created new encounter system using in engine assets that was not dependent on player level, created a generic dialog system for NPCs that changes based on player activities, responsible for major sections of game play. * Greed [Unreal Tournament 2004 project] – Level & Game Designer A team based death-match variant. Concepted core game play, invented a new form of team-based combat, designed and built one out of four levels, created, textured, & imported twenty-one world objects. SOFTWARE SKILLS * 3d: 3dsmax 6, Unreal Ed, Radiant, Hammer, Maya, Quantum Ed * 2d: Photoshop CS, Corel Draw, Illustrator, Inkscape * Editing: Premier, After Effects, Sound Forge, Vegas Video * Other: NWN Aurora Tool Set, Text based scripting, menu based scripting, Microsoft Speech Recognition 4.0, Tortoise SVN, MS Office, Alien Brain SKILL SET - LEVEL AND GAME DESIGN * Game Mechanics Design* * Graphic Design * Character Design and Behavior * Combat Systems * Player and Character Dialogue * Level Layout * Design Documentation * Menu Systems * User Interface Systems * Experience Training Others EDUCATION Guildhall @ SMU – Graduate Certificate in Digital Game Design. John F. Kennedy Special Warfare Indoctrination Center – Psychological Operations, Arabic language and culture, Serbo-Croation language. Fayetteville Community College – Combat Life Saver course, Emergency Life Saver course. Ft. Benning Airborne School – Basic parachute course. Defense Information School – Graphic Design. OTHER EXPERIENCE Strategic Psychological Operations – 3 years; designing and constructing information operations campaigns and devices. Tactical Psychological Operations – 3 years; disseminating information operations products, crowd control, combat support. *Additional formal training in: Fine art, traditional animation, cinematography, game design, computer animation, and editing.